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These are my current Blender artworks.

Mushroom

This project was one of my favorites. Through it, I learned the fundamentals of emission and geometry nodes, as well as basic particle usage and animation refinement.


Ocean

This project helped me gain a stronger understanding of snapping and how it can be applied across multiple tools, even during animation.
Additional topics included particle emission, fog creation, and an exploration of Blender’s various render options.


Building Complex

This was one of my earliest projects outside of the common Blender Guru donut tutorial. It taught me an important lesson regarding performance issues caused by excessive vertex counts.


Sunset

This project focused on creating a low-poly scene. While simple in scope, it provided valuable insight into noise textures and animating their parameters.


Portal

This project is one of my favorites visually, although it was more focused on experimentation than learning new techniques.


Viral Tank

This project is a conceptual design for a three-person, walking combat vehicle.