These are my current Blender artworks.
Mushroom
This project was one of my favorites. Through it, I learned the fundamentals of emission and geometry nodes, as well as basic particle usage and animation refinement.
Ocean
This project helped me gain a stronger understanding of snapping and how it can be applied across multiple tools, even during animation.
Additional topics included particle emission, fog creation, and an exploration of Blender’s various render options.
Building Complex
This was one of my earliest projects outside of the common Blender Guru donut tutorial. It taught me an important lesson regarding performance issues caused by excessive vertex counts.
Sunset
This project focused on creating a low-poly scene. While simple in scope, it provided valuable insight into noise textures and animating their parameters.
Portal
This project is one of my favorites visually, although it was more focused on experimentation than learning new techniques.